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Virtual Reality helps to bring the most outstanding ideas and projects to life. This is a whole world with a huge potential that has been already noticed by architects, marketers, designers, game developers and film directors. Some present their projects to clients using virtual reality, others create fictional worlds that any regular person can become a part of. Whether it is travelling the world without leaving home, shopping online, demonstrating a house interior or using educational simulators - technology brings everyday activities from reality to virtual dimensions.
VR devices create life-sized virtual 3D environments without any limits and boundaries that seem to be typical while watching TV or working with a computer. Depending on what direction you look in, the screen positioned in front of your face follows you.
Videos are fed into a VR headset from a PC or a smartphone. VR devices usually use either two channels sent to one screen or two LCDs at the same time, one for each of the eyes. There is also lenses that are located between your eyes and the pixels. Those lenses focus and transform the videos for each of the eyes and create a stereoscopic 3D video, flipping two 2D-videos and creating an imitation of the third dimension this way.
The so-called immersion effect is something that is treated with special attention when developing VR-applications. It is expressed in how natural they feel as well as physical reactions of a person immersed in a virtual environment (for example, increase in heart rate while experiencing extreme situations).
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A high-quality 3D model is a whole other level of your audience’s perception of the product. 3D modelling is actively used in video games, marketing campaigns, motion pictures, architecture, design and construction as a means of visual presentation of information from all angles as we see it in the real world. The better the quality of the 3D models is, the more engagement there is into the game process. In addition to that, the quality of the game assets is key to the growth of the user base. As for the other fields of use - high-quality and high-tech presentation of the product is a recipe for success of its following implementation.
The primary approach to creating 3D models is polygonal modelling. When working with polygonal modelling, the surface of the object is represented using a net of rectangles, squares and triangles (for video games). These simple shapes are called polygons.
The more polygons there are and the smaller their size is, the more accurate and realistic the object presentation is. However, there are certain pitfalls - a big number of polygons used slows down the processor of the computer.
This contains the main goal when working with a 3D modelling project - finding the ideal balance between effective use of the CPU and reality of a 3D model.
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Motion capture is a method of character and object animation which allows to digitize motions of an actor and use them to animate a 3D model of a character. Motion capture is actively used in video games and motion pictures. The technology gives the opportunity to make the filming process more flexible and efficient due to the ability to check the results almost momentary as well as film from camera angles that are impossible to capture in a film studio and get realistic motions that are so hard to achieve using computer animation.
Motion capture implies using special sensors that are attached to the costume worn by the actor.
The actor moves and poses as outlined in the script. The cameras receive the data from the sensors and transmit it to the computer. Animation is created based on that information and that is applied to a ready 3D model.
The motion-capture technology is so accurate that it allows to ideally replicate everything from body movements to human mimicry in a very realistic and natural way.
How we do motion capture
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